we have actually like 200 animations on our 2d character, there will be more
we are forced to use mecanim, because legacy animation does not support sprite switching so we can’t use Animation class but we can use Animator
so we use mecanim/animator window like storage only
-
is there way to put clips to the window non-manual way?
(when u drag them, they convert themselves to states with the current clip attached - the fastest way so far) -
is there any system in sorting those clips?
(when you drag more clips to the window, they sort by some criteria but we did not figured out what the criteria are) -
how can i open (to edit) animation clip used in Mecanim in Animation window?
(when you want to edit animation in the Animation window, you need to select the gameobject with Animator class attached, then the Animation window gets list of animations in controller and you get nice list of them, but they are sorted same way as in point 2. (no system at all) and they are not structured, you can’t use anything else, then ridiculously long menu which does not even remember the last position … so finding animation is very very painful)
thanks for help!