Animation with bones or with AnimationCurve

Hello guys
I have an animated character, which drives the car.
I want that this character steers the steering wheel.
I was thinking to create an AnimationCurve for the steering wheel, and a complete animated bones fbx and use the Avatar Body Mask.
My problem are these:
As first I don’t know how to use Avatar Body Mask.
And the biggest problem is that I want the AnimationCurve and animation bones position in the timeline is the value of Input.GetAxis(“Horizontal”).
So I mean that the character steers the value of this input horizontal.

Is there any reference which explains eveything of animation manipulation in Unity3d?
Is this good idea?
How can I do this?
Thanks have a nice day!

dependign on your camera, you might be able to hack this easily, by just sticking the hands to the steering wheel model, and rotate the steering wheel by some multiplier X input.

another way, is you can have an animation say 1 second long with the steering wheel and hands at 0s steering left and 1s steerign right… then you can just change the current Time in the animation, to make the anim steer as you move the input controls. 0s=left .5s=straight 1second=right :slight_smile:

Yes the second is looking really what I need, so let’s see little bit in depth.
[After 15 Minutes]
I have see the scripting reference about Animation, and AnimationCurve, but I cannot find how I can half animate the character with the steering wheel.

Is there something as (example)

?
this was an example, but something like this?