I am working on a project which include many animals in my scene. For a few animals I have 3D model and now I want to have several animations on this models. Is it possible to make rigging model on an animal? Because when I choose Animation type “Humanoid” in the Rig tab of the model it says “Not enough bones to create human avatar (requires 15)”. Or is there any other way to create rigging model on an animal?
For example: I want to rig 3D model of woodpecker to create an animation of woodpecker pecking the tree. I want to move just the head, not the whole body, therefore I need rigging model.
Unity does not create rigs for 3D models, it associates certain types of hierarchies/rigs with certain setups inside the engine, humanoid, generic or legacy. The humanoid rig setup is for bipedal “humanoid” creatures not quadruped creatures.
Rigging and animation needs to be done in a 3D software (unless 2D) and when imported use the generic rig setting - unless the creature is set up to conform to the humanoid rig. Most creatures/animals do not fit the humanoid structure well.
You might need to research some of the animation documentation and training material to better attain the knowledge you are searching for. It will help moving forward with the number of animals you want to include in your project.