Animation Workflow Question

Hi Guys

Im just moving back to Unity from UDK for one particular project i had half started.

Now im looking to animate a vehicle around a predetermined path and im wondering what will be the best way about it. In UDK the answer would be Matinee, but ive seen that mecanim is not as good.

Should i just move the vehicle around a spline and set triggers to speed it up and slow it down? (i could then add shake animations to the vehicle to give it more realism)

I don’t want the vehicle to feel as if its on rails, so animation seems like the better idea.

Just wondering what peoples thoughts would be on this.

Cheers

Mark

Waypoint based AI is probably better than animating.

Thanks lee. Im now looking into using a Waypoint System while using fbx animations for motion, like bumps swerves and shakes.

The Simple Waypoint System on the asset store seems the way for me to go.