Hi,
I have all animation work with Unity in Generic type. However when I change to Humanoid, the animation seems off. Some of my bones are misplaced. For example, the bones are not accurate. it slightly move off the original position.
Any clues? please help.
Thank you.
As I try experimenting along with the finding in this thread
https://forum.unity.com/threads/what-does-tdof-mean-in-the-animation-window.507725/
This is an answer for humanity.
Enable TDOF inside Humanoid Avatar Configure solves the issue.
As Unity disable these from default
Not sure why.
Unity - Scripting API: HumanDescription.hasTranslationDoF