Has anyone had success using the wrapMode member in the Animation component?
The documentation states: "By default wrapMode(AnimationState.wrapMode) is initialized to the value set in the Animation component's wrap mode." http://unity3d.com/support/documentation/ScriptReference/AnimationState-wrapMode.html
And, it states: "If the WrapMode of an AnimationState is set to Default, the animation system will use the WrapMode from the Animation component." http://unity3d.com/support/documentation/ScriptReference/WrapMode.html
But, if I set the animation component's wrap mode to say "wrapMode.ClampForever" all AnimationStates with a wrapMode of "wrapMode.Default" still play as if they are using "wrapMode.Once" and not "wrapMode.ClampForever." Is this a bug or do I misunderstand the usage?