Animation

Ive tried blending two animations using:

animation.Play("Take 001", PlayMode.StopAll);
function Update () {
	
	animation.CrossFadeQueued("walk", 0.4, QueueMode.CompleteOthers);
}

But it still jumps to the next animation, is there a better way to do this?

anyone?

The first thing to note is that you probably don’t want to be calling that on every Update event, move it to a specific function you call when necessary. Second, your call in general looks ok but should you be using CompleteOthers or PlayNow here?