Ive started my own project on making an fps game that I can show off to my friends and stuff. Ive been using the Unity engine and the took on a couple of tutorials. I’m still learning to code so I’ve just been using the ones given in unify. I just have one problem and I have a few questions maybe you could help me. I want to know how do I change the model of the FPS character controller. At the moment its Just like a blob thing. How can I change it, to a model I have and also animate it like walking ect. Then how do I attach his arms to the gun models I have? Would I have to use maya or 3Ds ? Also How can I animate certain things for guns like reloading, Weapon bobbing and a shoot animation as well as a sprint animation. If I can grasp these concepts and learn them I shouldn’t have to many problems making the rest of my game. I’m also looking for maybe a mentor or a teacher But I know most “teacher” don’t come cheap and I’m only a student but if someone could further enhance my ability’s and teach me some coding It would be awesome.
Yeah Iv’e gotten my models done, animated, rigged ect but I’m just trying to figure out how to put them into motion. So for example I have a model for my main character but How can I get that model on to the fpscontroller and make him have animations. Also how can I animate my weapon models in unity.
If it helps I can upload the models and you can take a look and maybe make the scripts cause the animations are all there but I just cant get them to animate. And It would be helpful if someone could please upload a firstperson controller that I can attactch to the model Like lerpz in the tutorial thanks
first you need to go in fbximporter located in inspector view set the animatios like reload safe and that stuff
Here is the example Reloadanim starts at 1-24 ends than you add another and after you are done press apply and thats it you will just need to find a script or make one that will play you animations when you run out of ammo and other stuff .Cheers