I am running across something I don’t understand about animation. For example, I import a FBX file with animations. I have no issues running the animations.
The problem I am trying to figure out is when an animation plays the object doesn’t really move, I can understand that much. Unless you actually tell it to move. So if I have a model waving above its head as an animation I am learning that the transform.position of the model really isn’t moving.
This presents a problem for what I am trying to do. I was expecting to see model’s hand position change when I read transform.position but that isn’t the case. It always stays at the objects rest position.
Is there any easy way around this? Do I actually have to animate the object in the same manner as the animation in order to have my model’s hand update its position?
I must be misunderstanding how animation vs model object is working in unity. Ultimately I would like to know the local coordinates of where the model’s hand is during the animation.
Any help or direction is helpful.
Thanks,