Hi everybody, I want build AnimationClip to AssetBundle, then I can dynamic use the AnimationClip when I load AssetBundle. but when I loading AnimationClip after build the AssetBundle, I can get the AnimationClip object, but the internal data in the object is wrong, and my character can’t play it.
if I build other resource like AudioClip in AssetBundle, I can use it perfect. is humanoid AnimationClip can’t build in AssetBundle or someting i used in wrong way?
Does Unity can build Mecanim AnimationClip into AssetBundle or not?
detail:
- I use Mecanim Animation System. AnimationType is humanoid.
- I get AnimationClip(.anim file) from FBX, use Ctrl+D seperate the AnimationClip
- if I place the AnimationClip in Resouces folder, I can use Resources.Load load correctly, but if build in AssetBundle it won’t works.
- My Unity3d version is 4.5.5f1
need you help, thank you everybody!