AnimationEvent extending looped animations

so I have a looping running animation and my character fires of several animation events
it seems like the animation events are blocking my animation from looping
the animation seems to hang in the last frame, until the animation events have finished

Is this expected ?

oops, I was using normalized animation time instead of time, to set my events, which caused the extending behavior.

ie if you set AnimationEvents in a time longer than your clip, then it effectively changes the length of your anim clip.