Animations and local positions

Hi! Here comes yet another question about animation! :slight_smile:

I have a platform with a "hit animation (i.e. the platform moves when the player characters lands on it)

However, as you might suspect, the platform keeps jumping back to its original position everytime I play the animation. Is there anyway for the game object to ignore the current local world position and just play the animation wherever it might be?

thanks again!

Make it a child of an empty gameObject, control its position/rotation with that.