When I make an animation with MAX or with the animation editor in Unity, if played in the game, it will reset the object’s position coordinates to the ones, used when animating. So for example if I’ve used 0, 0,0 for the center of the model and make an idle animation, that makes the model stay at 0, 0, 0 when played in the game, the object will go to 0, 0, 0 in world space. This object than becomes immovable, I can’t move it from the editor, I can’t move it with a script I can’t do anything with it, that’s move and rotation related. How can I have an animated object with changeable position?
Make it a child of an empty gameobject, and move that object instead.
Yeah, that’s what I was doing, but I thought that the animation could be exported/imported in a special way or something. Anyway, thanks