Animations are fud up in Unity

I made some animations in Maya, pretty standard stuff. Imported them in unity, and Unity does some weird shyt.


What it should look like (this is Maya)


What it looks like instead (this is Unity)


Any ideas? I’ve changed the animation type to legacy.

Everything was funky until -

Maya FBX Export - UNCHECK Constaints and Skeleton Definitions.

Works as a charm now.

Sorry schnaddlbraag that I can’t help you with blender, but maybe you can use my solution as an idea.