Hi there,
I have an animation controller I’m using to control NPC animations using mecanim retargetting. I have several character models using this. However, depending on the model, when I add the Animator controller, the animations can cause certain characters to move their position at the start of the game, mostly sending their positions up or down significantly in the Y axis so it moves above or below its intended position. The animation itself though works fine.
How can I stop this from happening? Currently, my only fix is to awkwardly try to compensate for the offset, but this is inefficient…
Here’s an example. The first image is before I press Play. The second image is when the game is running.

