Hello Guys!
I’ve recently ran into a problem:
I’m working on a hobby-fps-shooter project, and I amde a nice little aim-down-sight-animation, but the problem is, that the weapon doesn’t always stop at the same position. My wrapping mode is Clamp Forever, and i control my animation myself. I also checked the animation.time and animation.length and the two are alwys matching perfectly, but the weapon’s position always varies a bit. As you might guess this is really really annoying, because if you play a first person shooter game, you might want your iron-sights to be precise. Also it looks pretty bad when the animation swaps to the shooting-animation and the whole weapon jumps in one direction.
I hope someone knows help here,
greetz remoteplayfreak