Hello guys, well I have been strugling for a while with blend trees and I couldnt find any tutorial or something that explains it. So my problem is:
I have a robot that I want to add to my game as an AI controlled character and I want to animate it. After I have made the model and animations at blender I export it to unity as an fbx file. I have the rig as a humanoid. And here is the problem:
I have added the animations to the blend tree (as 2d freeform cartisian) but they are all played at the same time. I try to move them at the graph but at the priview the model stays at the same spot.
I figuered out what is wrong:
The animations dont have speed or angular speed, they just stay at the same spot even when I preview them sepetately.
How do I fix this? Is this the actual mistake?