Animations from Blender to Unity mecanim and blendTree

Hello guys, well I have been strugling for a while with blend trees and I couldnt find any tutorial or something that explains it. So my problem is:
I have a robot that I want to add to my game as an AI controlled character and I want to animate it. After I have made the model and animations at blender I export it to unity as an fbx file. I have the rig as a humanoid. And here is the problem:
I have added the animations to the blend tree (as 2d freeform cartisian) but they are all played at the same time. I try to move them at the graph but at the priview the model stays at the same spot.
I figuered out what is wrong:
The animations dont have speed or angular speed, they just stay at the same spot even when I preview them sepetately.

How do I fix this? Is this the actual mistake?

You can add speed to the animation by moving the avatar in Blender. So, keyframe the forward movement in Blender, and you should have the same thing in Unity.

Wow!!! Thanks a lot, I did it!!! I’ve been trying to make that tree for weeks!!!