Animations from Bootcamp demo with Mecanim

Hi,

I wanted to experiment a bit with the new Mecanim system of Unity4, so I thought I take the soldier and the animations from the Bootcamp demo and put them in a new project.
When using then ‘old’ animation way, it works correct, but when using Mecanim the feet are rotated 180 degrees and the hands also seem wrong.
The rigs seem OK.

Does anybody have any experience with this or any clues on what can be wrong?

In the Bootcamp demo, there’s a lot more going on than just stock animations, since many parts of the body are dynamically repositioned by the code based on circumstance - e.g. the head is rotated randomly by code when idle, the feet are repositioned based on the incline of the slope (and so apparently are the legs when he’s walking up or down a slope), the upper body is rotated by the code based on where the player is aiming, etc. The code also lerps between animation frames to produce smooth changes. So it doesn’t just loop through set, static animations.

so basically the animations are worthless without the code?
would be good to know because im collecting some animations for my own mecanim character.