Animations going under the origin

Hey Guys. I have exported a character as an fbx which works perfectly fine in Maya, but when i get into the game in Unity it goes under the ground . I mean the characters Hip is starting from the Origin which makes the lower half of the body go under ground! Attached an Image to let you know what happening!Could someone let me know a solution for this please. Thanks

Make sure to play around with “Based Upon” under Root Transform Position (Y) under the animation tab when you highlight this model in the Inspector. You can choose between Original and Mass Center to fix it.

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