Animations in blender export to unity3d

I have a problem, I have an animation (Blender 2.76b). And I want to export it to Unity3d (5.3.2), also do not know how to do it and need to change the initial parameters of the animation in Unity3D. This is possible? And as you would?

The .blend file can be brought into Unity, and Unity will run Blender in the background to convert it so that the file can be read. Animations, as well as materials, will be imported, as well.

You can also export your .blend file into a .fbx file.

.obj files do not contain animations.