Animations in Blender

Does anyone know if you make a 3D models in Blender, with 4 or 5 different animations and export it to an obj, with they import into unity?

I don’t know about .obj files, but creating multiple bone based animations with the Action Editor works with .fbx or using the 2.5 importer (a sticky in this forum) works to import .blend files.

The .obj file format doesn’t support animations, so no, it won’t work. Either export to .fbx or use the modified Unity importer script to allow you to use .blend files directly.

Can blender export to tbd?

What is tbd? I’ve never heard of that format.

This page shows the files that Unity can import: Unity - Manual: Importing assets If you’re trying to export to something else, it won’t directly import into Unity.

I typed it from my phone and it changed fbx to tbd, lol, Damn phone.

yes Blender does export to .fbx (check my post above)

i use blender 2.61, unity 3.5 beta and script from sticky thread. unity imports just default take from .blender file. what should i do more to take other animations that appears on action editor?

I’m not sure if this will apply but I used the instructions at the bottom of this site to merge multiple animations into a single animation which you can split up in unity.

http://forum.maratis3d.com/viewtopic.php?id=59

I don’t think that the fact that they are using bvh animation will matter since they are just animations of the NLA editor. Also, when exporting to fbx, I select don’t use default take. I’m still working out the proper Blender to Unity workflow but this has worked for me so far.
When exporting to fbx, I select don’t use default take.

My workflow is:

  1. Create animations as actions for Blender armature.
  2. Remember to always check the “F” button beside Action name to save it.
  3. Before exporting - disable active action for armature (by clicking “x” button)
  4. Go out Pose mode (ctrl+tab) to object mode for armature
  5. Select mesh and then (with shift) armature.
  6. Export to fbx with “selected objects” selected.

In my case this result in mesh object with animations in Unity. :slight_smile:

i have solution now. key point is to have an armature. i added an armature as single bone. i animated this bone not the sphere mesh.i also set an idle action as active. no need to deal with fbx export. blender file in unity assets works fine. scale is perfect.there is just z up problem.

edit: there is no z-up problem.

there is an extra work for adding collider.