I’ve made several animation in Maya and imported them without a problem into Unity. Set up a state machine and all animations and transitions are working fine. I then made a unity package out of this character from my test project to import in the actual project. When I import the package it’s imported at Scale Factor 1, which is too big for the levels that are already built.
When I scale the character down to the appropriate size, the animation transitions are acting up. The character slides forward or backward for a couple of animations.
Is it not possible to scale characters after they’ve been imported? Or am I missing something in the Animations tab? I’ve tried playing around with the Root Transform Rotation, Root Transform Position (Y) and Root Transform Position (XZ), but no matter which settings I try there’s still some sliding around.
Getting kind of frustrated at the moment because I don’t really know what else I could do at this point.
Any help is appreciated.