Animations / Model Hierarchy

We’re having a serious workflow issue right now with regards to animations. When we bring in a model and add animations, rigidbodies, everything is fine. If for some reason the model received an inccorect scale, transform or anything that needs updating, there is no way to simply update the assets without having to delete and reimport and set everything up every single time. If there are alot of unity components on the object, this is really time-consuming. This is using prefabs. It’s a real pain…is there anything startingly obvious we have missed? ( yes we have tried reimport etc to no avail )…

thanks
G

Ok a sort of workaround, basically copy off the children that i wanted in the hierarchy and duplicate. Delete the offending model, then delete the children in that and copy the old ones back in ( this is assuming the children haven’t changed )…it works so that’s somewhat of a time-saver, just thought a simple forced reimport would of sufficed but that sadly doesn’t work.