Animations not accepted in animator

In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped.

I have a 3D model that i bought online to experiment with that comes with animations. I added a custom made animation as well. These all work well in my demo project. But when i add a animator to the assets and try to drag and drop animations onto it it doesnt work. I get a forbidden-sign as a mouse pointer. I try to add animations through the inspector but that does not work either.

The tutorials makes it seem so easy and does not talk anything about what animations can be used. What am i doing wrong?

Are you sure that you set the animation type to the same type you want to use in your model? So for example if you have a humanoid rig on your model, the animation FBX files also need to be set to humanoid. Also make sure you drag the animation asset and not the model asset which contains the animation. Animations, when imported from FBX files, are sub / child assets of the model itself.

select the character in the project view and select rig tab in inspector then finally change animation type as humanoid and the use than animation.

16853-humanoid.jpg

“This is caused by the fact that the animations are set to ‘Legacy’, click on the animation clip, in the very top right of the inspector click the three lines with a down arrow on the left of them, click Debug, Untick Legacy, click drop down again and click Normal, Re-drag animations into your Animator Controller, job done” -
Taken from here