The issue I’m having is that the animations that I’ve imported from blender don’t play properly when used in an animator. The base idle animation plays just fine, but when I check the ‘move’ parameter and the animator plays the run animation, the object that the character is holding shifts back in a way it’s not supposed to. It seems like the translation data is correct, but the orientation of the object isn’t changing between animations. It also seems like any time I uncheck any of the parameters the model snaps back to the default idle animation without the transition frames I would expect. I didn’t used to have this issue but I’ve noticed it recently and I’m not sure what I did to get it that way.
The sword is the only object in the animation that isn’t bound to the armature. I know that if I redid the animation with it attached, that would probably fix it, but I feel like I should be able to get it to work without doing that. All I need is to get it to play in the game the same way it plays in the animation preview.