Hi. I’m using this character:
I added an animator component and animations. But the default animation isn’t running. Here’s a screenshot:
The character just stands there in the t-pose.
Hi. I’m using this character:
I added an animator component and animations. But the default animation isn’t running. Here’s a screenshot:
Your GameObject is suspicious! When you’re animating a 3D character, it usually has a SkinnedMeshRenderer, and a hierarchy of bones as child objects, unless you turn on some optimization.
Your GameObject instead have a MeshFilter/MeshRenderer setup, which is usually used for static 3D objects.
Try dragging the fbx model with the animations into the scene, you should get the correct setup then. Add your Animator and scripts to that instead.