Animations not syncing (Mirror)

I am using Mirror to make a multiplayer game.
As described in the title, the animations of players are not syncing correctly. I have a Network Animator which is correctly configured on the gameobject. As for the animations I am using the Unity Third Person Animator Controller but I have replaced the default animations with my own. The default Unity animations sync fine but mine doesn’t. Any idea what could cause this?

I’m having the same issue and I haven’t been able to find any solution, could you?