I already have the Network Transform and Network animator components attached. I have spawned the game object with the client Authority. Thanks in Advance.
Here is some of my code:
I have a button which sets a bool to true on click TauntScript.cs: -
Hi. I have the same exact question. Seems like the NetworkAnimator is not synching. I kind of reached a solution, but it is a work around. I will tell you but it kind of works strange cause it makes the animations a bit weird (fps drop for me).
I gave up on the network animator, so i synch the animation myself. Here is how:
Make a command in the server side that the client calls. In you case something like this:
[Command]
public void CmdTaunt()
{
//Check in the server if the player can taunt
RpcTaunt(); --> Call the RPC method to synch manually the animator
{
Make the RPC call. The rpc call comes from the server and runs in in every client
Cons of this method: I dont know why, but the animation framerate drops damatically. Im sorry not giving you a solution for your problem because as I said, I had the same problem. This workaround honestly sucks xD