On the left you see what it looks like in Blender. The feet are straight on the ground.
On the right we have Unity. Feet are weird. even the legs aren’t fully correct.
Is there an easy fix for this? I tried almost every import setting in Unity but nothing changes.
Any suggestions?
I have the same result in the model inspector window. and even on a model without animations.
So I realized now that it’s actually a bad import of the rig, not the animations.
No idea why Unity is doing this to the rig.
I found a workaround. It was simpler than I thought.
Just don’t export to FBX first. Just directly import the Blender file into Unity. That gave the correct result.