Animations/poses slightly off/wrong when importing FBX from Blender to Unity

Hello,

I was working on my game and noticed that some animations were slightly off.
Here is an image of the problem:

On the left you see what it looks like in Blender. The feet are straight on the ground.
On the right we have Unity. Feet are weird. even the legs aren’t fully correct.

Is there an easy fix for this? I tried almost every import setting in Unity but nothing changes.
Any suggestions?

Thank you for your time!

Have you tried turning off Anim.Compression?

I have the same result in the model inspector window. and even on a model without animations.
So I realized now that it’s actually a bad import of the rig, not the animations.
No idea why Unity is doing this to the rig. :thinking:

I found a workaround. It was simpler than I thought.
Just don’t export to FBX first. Just directly import the Blender file into Unity. That gave the correct result.