Hey, sorry if this is in the wrong area (first time I am asking anything on here.)
I have been having an issue with how animations display once my game is playing. The problem here is that I import idle animations via sprite sheets. I seperate the sprites using the sprite editor and create an animation with the useful Unity animator.
Now I am confident that the sprites are all the same size and cut properly and that in the original animation in the program I am using the create them (spriter pro) is not moving weirdly at all. The feet for example should be completely unmoved.
But when I play the game and look at the characters, they are shifting slightly up and down as the animation plays, causing the NPCs to look as though they are moving when they should actually be standing still (only moving their arms for example.)
There is nothing on the game object other than the animation controller.
Has anyone had this issue before, and does anyone have any idea how to fix it?
Thanks
Nat