Hello again everyone.
I recently learned how to create animations in Autodesk Maya. I was told that Unity only reads .fbx files, which is what Maya can export. There is one thing though, I do not use the IK handle, or a character set. I simply make the model, attach the skeleton, and set key frames. Do I need the IK handle or the character set to successfully have my models animated in Unity?
Thank you very much for your time, I really appreciate it-
-Kevin Higuchi-