I just discovered the power of the animation system… but there seem to be a little feature missing up.
And, you guess it, it’s EXACTLY the feature I need.
Namely, you can change material parameters of quite everything in the material, but… not the RGB or A of the SELF-ILLUMIN parameter!
I wanted to make a pulsating object only on its self-illuminated part of texture, it only has a single shadee applied and it includes metal surfaces and lighted surfaces that should pulse.
I can animate specular or diffuse but that’s not what I want at all.
How could you guys forget to put this parameter in there? That’s simply the base to make pulsating lights on textures!!! YOU REALLY DISAPPOINTED ME! :evil:
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Anyway, is there a way to add this parameter to the Animation System or will I have to ask to my programmer to script it per-object?