Animaton System little parameter missing?

I just discovered the power of the animation system… but there seem to be a little feature missing up.
And, you guess it, it’s EXACTLY the feature I need.

Namely, you can change material parameters of quite everything in the material, but… not the RGB or A of the SELF-ILLUMIN parameter!

I wanted to make a pulsating object only on its self-illuminated part of texture, it only has a single shadee applied and it includes metal surfaces and lighted surfaces that should pulse.

I can animate specular or diffuse but that’s not what I want at all.
How could you guys forget to put this parameter in there? That’s simply the base to make pulsating lights on textures!!! YOU REALLY DISAPPOINTED ME! :evil: :stuck_out_tongue: :smile:

Anyway, is there a way to add this parameter to the Animation System or will I have to ask to my programmer to script it per-object?

It’s not missing from the animation system - the animation system exposes any adjustable parameter the shader might have. But the self illuminating shaders don’t have an adjustable “illumination value” and you can’t animate properties that don’t exist.

To pull off that effect you’re going to need to edit/make a new shader so self illumination is tinted by a colour value, fortunately it shouldn’t be a difficult task for your programmer.