There is node called “Any state” But what if I have animation which can be played from almost all states? Do I have to make transition from them one by one ? Is there a way to make a node which works like any state node but only with chosen animations?
You would probably have to use animation parameters to control what you want. Any State is basically a special state that is always present and exists for when you want to go to a specific state regardless of what state you are already in. For example, a dying/dead animation.
In your case you might be able to transition from “Any State” to the states you want and use parameters to control which one triggers by using multiple transitions. So Any State links to more than one animation and you use params to configure what happens. For example, lets say you have a running and walking animation.
Any State → Running (Parameters: isRunning)
Any State → Walking (Parameters: isWalking)
I’m guessing it might be a bit more complex for what you want but if there are “specific” transition criteria (You can only go from Any State to Shooting Animation 12 if parameter X, Y, and Z are true).
Otherwise I think you might have to link them manually and set parameters to configure which transitions happen.