Hello everyone !
I’m a beginner in unity, and I can’t figure this out despite quite a lot of research : I want to animate the emission of a GameObject’s shader, which I can do with a script (nice if I want the emission to be proportional to the velocity for example), and with the animator (useful for more complex prerecorded behaviours). The thing is, whenever the animator is activated, unity ignores all my scripted animations. When I discovered the additive mode of animator layers I thought it was solved, but same problem… Am I doing something wrong here ?
Is there a way to do this ?
Thanks a lot !!