Hello
Why is it that when I use a mask in animator (humanoid animation), my top part rotates 45 degrees to the side?
Yes, this turns the top of the character.
He stands straight, as long as I set the FBX settings to humanoid - my animation looks like this:
Those. he simply rotates the body itself by 45 degrees.
And if in the viewer it still looks okay (only the pivot looks at 45), then in the animator, when the mask is applied, it turns the top by 45 degrees (as in the first picture).
So, the question is, how to fix this?
The avatar is connected from a model where there is no animation, everything costs 0, all positions.

