Normalized value is meant to be between 0 and 1.
void Update()
{
AnimatorStateInfo asi = GetComponent<Animator>().GetCurrentAnimatorStateInfo(0);
float norm = asi.normalizedTime;
Debug.Log(norm);
}
Amazingly (or most likely sadly…) this will display anything from infinite negative to the opposite.
I have difficulty this is meant to be this way. Or someone needs a refresh on normalized value.
I am still using 5.3.3 so is this part of the whole “We screwed it all” version or is it still in the latest one as well and honest…that can’t be…
I understand I can’t add some code to check and stop the animation but this is just pure solid gold rubbish.