Animator Blend Tree in 2D games without blending?

Is it possible to use blend trees for 2D animations - but always only play 1 animation ?

It works visually (2D frame by frame animations can’t blend obviously only the animation with the highest value will play)- but when for example adding an event to it, let’s say for footstep sounds - events will fire multiple times.

It’s possible to hack it by adding duplicate animations without sound events in-between the 8 directions - but that starts to get quite messy.

Any tipps would be highly appreciated. :slight_smile:

No, Blend Trees will always blend and you have no direct control over what the animations are doing internally.

But you might be interested in my Animancer plugin (link in my signature) which gives you much better scripting control over animations. It even has some examples specifically about Directional Sprites.

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