I have an animator parameter (Bool) and in my script it is switched when an input is detected, but if the input is too fastly switched then the animation will not start (even if it says that the bool is switched). i Think that this is a bug
void Update()
{
//this is the input
is_shooting = Input.GetMouseButtonDown(0);
if (is_shooting == true)
{
//this is the animator
Gun.SetBool("Fire", true);
}
}