Animator bug??

Hi All,

I’m experiencing two issues with the Animator and looking for help:

#1 - My blend trees don’t blend if my animator isn’t open/viewable. As long as I have the animator window open somewhere in my editor my blend trees work fine. If I don’t have the window open then my blend trees snap between idle, walk, run. Obviously, the same happens on a build. I’ve been experiencing this since 2019.3.1f but just updated to 2019.15f1 and it still does it. Anyone know a fix? Is this a bug?

#2 - Some of my animations in my animator have started showing up totally blank in the inspector. I mean totally blank - it doesn’t show the animation, give an opp to add a behavior or anything. See below. Only does this with a couple of the animations and they seem to play fine, but I obviously can’t add scripts, edit the speed, swap out the animation etc. This is something I’ve only just experienced in 2019.15f1.

Appreciate any help here!!

Thanks!

3 Likes

Definitely sounds like a bug. Use a screen recorder (or at least take some more screenshots) and report a bug via the Help menu.

will do, thanks

It behaves exactly the same here since I updated to 2019.3.15f1.
Most of animations and transitions shows up as blank in Inspector, making it impossible working with them.

Same here. Not all blend trees have blank inspectors but most do. I’ll attach a screen shot.

This is fixed in unity version 2019.4.0f1 or higher.

Yep same happened to me, is updating the only way to fix this?

Happened to me with Unity 2020 alpha and beta builds… Can’t easily downgrade to 2019 because of HDRP and am kind of stuck

No it’s not…

3 Likes

Quick fix from Unity until this is fixed properly:

“For a workaround, you can open the Animation Controller externally(via a text editor) and change the m_ObjectHideFlags property for the affected states from 3 to 1.”

Or you can use this piece of code recommended here: http://answers.unity.com/answers/1737595/view.html

6 Likes

I encounter the issue on 2020.1.0f1 as well. It appeared since 2020.1b9 and stayed this way.

I have to stay on 2020.1.b8 to continue working on my project, the animator is working as expected here.

I reported this as a bug in version 2019.3.15f1. So it’s not new to 2020.1. This doesn’t seem like a difficult fix so I’m not sure why it’s still there in 2020.1, but hoping it gets fixed soon.

1 Like

I solved my problem by changing this flag to one.
m_ObjectHideFlags: 1
It was three previous. This was done in a text editor. I located the AnimatorState and change the property. I am not entirely sure if this fix could break other things.

3 Likes

I am having this problem still on 2020 - how do unity release this without noticing that entire locomotion system is not usable.

I wish there were another engine in c#…

Same here. I had some transitions into sub state machines and the inspector was appearing blank when selecting them after upgrading from Unity 2019.4.4 to 2020.1.0.

Changing m_ObjectHideFlags from 3 to 1 in a text editor solved the issue, thanks to this thread

Also having this issue :face_with_spiral_eyes:

Thanks changing it in the text editor worked. That’s such a weird bug

1 Like

I have empty entries in 2020.2.0a19. They still work, but I can’t see anything in the inspector.

Did you try editing(text editor like Notepad) the anim file and changing the value of m_ObjectHideFlags from 3 to 1?

Yes, that workaround worked.