Hey!
I got a Animator tree that is like this:
Walk ↔ Attack 1 ↔ Attack_1_rest → Walk
What I’m trying to do is to make the attack do damage when the animation is finished or maybe in the middle of the animation - depends on the character and animation.
I know how to make the character do damage and such, but I don’t know how do for example this “fantasy” Script:
if (animation_is_finished == true) {
"Booom do damage"
}
I have searched and all the examples I can find is a bit overwhelming for me sadly… I don’t necessarily need the solution, It would be enough getting on the right track by some links and such. I have checked the handybook already, but not sure what to do
Cheers