I understand this line can get you the float of the current animation length
Animator.GetCurrentAnimatorStateInfo(0).length
but how would you get the float of a animation you just called… like this?
Animator.SetTrigger("Attack3");
Invoke("AttackFalse",Animator.GetCurrentAnimatorStateInfo(0).length);
when you just called a trigger and the animation is on transition…
this must be pretty basic but I cant find the solution… thanks