So I have 2 animations, idle and walk. I added a float parameter, if the speed is less than 1, the animation is “idle”, if it’s more than 1, the animation is “walk”.
The float is called “currentspeed”, both the C# script I got and in the parameter I created. I checked it on Debug.Log and it changes from 0 to about 9. Nevertheless, the animation always stays on “idle”. It’s as though the parameter on the Animator Controller is not really connected to the parameter on the C# script. Is there some sort of need to connect them?