hey guys
i have simple and annoying problem
i just wanna animate my character to specific movement in specific moments
but i doesn’t seem to work
my code here, very simple
animator.SetTrigger("Idle")
animator.SetTrigger("Run");
if it execute itself, character should animate as “Run”.
but it is actually “Idle”
i have no idea what’s going on here.
maybe it happens by the particular properties of each anim??
here is the my anims info