Animator Culling Mode Problem

When I change the culling mode setting in the animator (Always → Cull Completely) the animations do not play on the device. It works fine in the simulator. I’m trying to make the animations more performant but am I missing something?

Yes, that’s a limitation of how we support the Animator component. Basically, the culling is tied to rendering, and in batch mode (which PolySpatial builds run in, since they use RealityKit for rendering), there’s no camera rendering to alert the Animator that it’s in view. We’ve had it on our list for a while now to address this, but for now, Animators must be set to Always Animate.

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