Animator : Direct Blend Type issue

Hi All

I have a problem with blend tree type using animator.
I have a simple clip that rotates a object to 90° on Y Axis
3030415--226639--Schermata 2017-04-12 alle 15.06.24.png
I have created a simple blend tree with previous clip3030415--226640--Schermata 2017-04-12 alle 15.08.34.png

and i have set “Blend Type” to “Direct” with C1 animator parameter

When I run the application in Unity Editor , and if i set ,eg,parameter C1 to 0.5f clips goes immediately at the end instead to stop in the middle .

It’s a bug ??

Thanks to all

Hi have checked and I see the same situation.
@Mecanim-Dev any idea?

Thanks in advance!

Look like your expectation is different than what a direct blend tree would do.

Setting parameter C1 to 0.5 mean blend 50% of my clip in the final result, in this case C1 is a blend weight, so if you’re clip rotate and object by 90 degree in 2 second,
after 1 second the rotation should be 45 degree * 0.5 = 22.5 degree
after 2 second you should have a rotation of 90 degree * 0.5 = 45 degree

Could you give us more detail on what you actually expect?