I have a problem with blend tree type using animator.
I have a simple clip that rotates a object to 90° on Y Axis
I have created a simple blend tree with previous clip
and i have set “Blend Type” to “Direct” with C1 animator parameter
Look like your expectation is different than what a direct blend tree would do.
Setting parameter C1 to 0.5 mean blend 50% of my clip in the final result, in this case C1 is a blend weight, so if you’re clip rotate and object by 90 degree in 2 second,
after 1 second the rotation should be 45 degree * 0.5 = 22.5 degree
after 2 second you should have a rotation of 90 degree * 0.5 = 45 degree
Could you give us more detail on what you actually expect?