I have an animator with two states: Idle and Running. I have a variable called “speed” used to make the transition between states and also “speed” is the multiplier for the Running state clip speed.
In code I tie the speed of my character with this “speed” animator variable but when the character comes to a stop, the animation freezes and the animator is kept in the Running state. If I remove the multiplier, the states changes as expected but this is not the behaviour I want, because my character can move at variable speeds.
So after a lot of tests, I came to the conclusion that if the animation speed is 0, then it won’t make a transition until speed is greater than 0.
Any ideas to overcome this limitation?