Animator empty state restore

Hi people. I really need help to understand how works Animator in unity. Here is my problem. I have 3 types of ground. Each type have own sprite animation. Animations of 3 types place in Animator (on screenshot). When i start game, my field fill by random. When player stand on ground, i need to play animation of ground type. But when i hit play, and my field generated, empty state of animation set sprite of grount to sprite, that was set in editor, then play animation goes right. Sorry for my english :slight_smile: Hope for you help.

Ok, i understand. I have a problem with changing sprite from code in object that have sprite animation with animator. How i can do this?