Animator - Exit Time Below 39 Percent Not Working as Expected

Hi, I am currently working in Unity 2019.2.3.f1 and 2019.2.14f1 and when I set exit time for a transition to anything below .39 I am unable to get the transition working as it should. The animation continues to completion and transition only begins about a second after the animation state completes. See below the settings I have currently.

Why is this happening, and is it happening to any one else?

Goal: I am looking to have punches be interrupted anytime after the fist hits. If there is any other way you may think of that will be better please let me know.

How is the transition into this state happening? It might be that that transition isn’t finished, and isn’t set as interruptable.