Hi, I am currently working in Unity 2019.2.3.f1 and 2019.2.14f1 and when I set exit time for a transition to anything below .39 I am unable to get the transition working as it should. The animation continues to completion and transition only begins about a second after the animation state completes. See below the settings I have currently.
Why is this happening, and is it happening to any one else?
Goal: I am looking to have punches be interrupted anytime after the fist hits. If there is any other way you may think of that will be better please let me know.
