Animator.GotoState: State could not be found.

Okay, so i got this code
(C#)

using UnityEngine;
using System.Collections;
public class Stats : MonoBehaviour
{
    public float Health;
    public bool Dead;
    private bool Invencible;
    private float Counter;
    private Animator Animator;
    public float DeathCounter;
    private bool AnimPlayed;
    private bool MovementDisabled;
    void Start ()
    {
        Animator = gameObject.GetComponent<Animator>();
        DeathCounter = 6;
    }
    void Update()
    {
        if (Health > 100) { Health = 100; }
        if (Health < 0) { Health = 0; }
        if (Health == 0) 
        {
            Die();
        }
        if (Invencible)
        {
            if (Counter <= 0)
            {
                Invencible = false;
            }
            else
            {
                Counter -= Time.deltaTime;
            }
        }
    }
    public void DealDamage (float Damage)
    {
        if(!Invencible)
        {
            Health -= Damage;
            Invencible = true;
            Counter = 1;
        }
    }
    private void Die ()
    {
        if (!MovementDisabled)
        {
            Dead = true;
            MovementDisabled = true;
        }
        if (DeathCounter <= 0) 
        {
            Respawn();
        }
        else
        {
            if (DeathCounter <= 5)
            {
                DeathCounter = DeathCounter - Time.deltaTime;
                if (!AnimPlayed)
                {
                    AnimPlayed = true;
                    PlayAnim("Dead");
                }
            }
            else
            {
                DeathCounter = DeathCounter - Time.deltaTime;
                PlayAnim("Idle");
            }
        }
    }
    public void PlayAnim(string Name)
    {
        Animator.Play(Name, 0);
    }
    public void Respawn ()
    {

    }
}

And this animator (Please, tell me the animator navigation controlls)
alt text

But, anywhere in the code, when i try to play the animation “Dead” using

Animator.Play("Dead", 0);

it runs, and 2 seconds later (The code line is not even being executed)

Animator.GotoState: State could not be found
UnityEngine.Animator:Play(String, Int32)
Stats:PlayAnim(String) (at Assets/Systems/Character/Stat/Stats.cs:79)
Stats:Die() (at Assets/Systems/Character/Stat/Stats.cs:67)
Stats:Update() (at Assets/Systems/Character/Stat/Stats.cs:25)

The thing is, the animation plays fine. But the error makes me mad.
With other animations it works perfect, and, i even tried playing the animation from
other script, and, it don’t shows any error.
Is this a bug, or am i doing something wrong?
Unity hates me.
Thank you, and sorry for my english.

As @sumeeton pointed out, my problem was naming the variable the same as its class name.
This way, I was accidentally referencing a static Animator class that doesn’t contain the animation state I was calling. This could be your issue too, @Asvarduil.
Thank you guys ^^

Actual problem is RENAMING your animations and animation states in Mecanim.
Make sure those coinside.