Hello people of the internets ! My question for today, a really simple one, is : Every time I import from Blender into Unity the object has by default the animator option check ! Now I know that the objects that do not move MUST be set to static…if the object itself is not intended to move, can I have the Animator Component removed ?
Yes, you can remove it. Even better, you can look at your model in the Project window, and visit the ‘Rig’ and ‘Animation’ tabs of the Inspector, setting the Rig Type to ‘None’ and disabling Animation import. That way Unity won’t even add the Animator component in the first place.
Thank you !
